Nord's Salt Shaker - PvP Deadeye Sniper Build

    PvP

by nordlord432 last updated Oct 2, 2018    Patch v1.8

   

Votes: +7

   

Primary DPS

709,627

Firearms  

  10147

Toughness

294,857

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

Reckless Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

classified gear icon DeadEYE Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon DeadEYE Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon DeadEYE Gloves
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon DeadEYE Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon DeadEYE Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Paratrooper SVD

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

*** Updated 10/02/2018 ***

[Tactics] 

Pop-shotting from cover:

Through a lot of practice, I have gotten very good at centering my targeting reticicle on an enemy from cover, quickly ADSing, zooming down the scope, firing off a round, and popping back into cover. This can be very tricky to manage, but if your timing is just right, you can surprise the hell out of an enemy agent that thinks that have you pinned down 

I recommend going to the firing range at the BoO and using the targeting dummies for practice. Try it at different ranges to get the feel for how exactly to place your in cover targeting reticicle just right. You want to be able to do this as one fluid motion. 

"Ouch, my toes!":

Enemy agent in cover/standing behind a vehicle? That's perfect! Simple aim for their feet. 

I can't tell you how many agents that I've down this way, thinking that they were safe hiding behind a vehicle. If you're at range and can't quite make out their feet/body, that's fine, I've got the solution for you. When you're scoped in, the game makes a little noise when you targeting reticicle hovers over an enemy. Simply move your targeting reticicle around where you think their feet might be, and when you hear that helpful little noise, give 'em hell. 

Stealth:

I rely heavily on my scrambler pulse when I'm about to engage an enemy agent, it is the most important skill in my build. So much in fact that I'm considering rolling more skill haste on my gear to have more uptime on it. 

Not for cancelling out their pulse damage boost, but for making it so that their pulse does not highlight me and give away my position. 

In the coming days I will be posting a link here to a deadeye hybrid variant that I've been theory crafting for a little while. Once I'm able to test an optimized version of that build, I will be posting a build link along with the results of the testing, and the pros and cons. 

Remember, real men fight without stamina. And watch your toes! 

*** Updated 8/26/2018***

With the changes to healing in 1.8.3 and due to players now running higher FA builds with less stamina, I've had even more success now with deadeye. I've also been making it a priority to harass an enemy healers and shoot their healing boxes. If you're communicating properly with your team, you can coordinate a push with them right when you destroy the healing box.

I've gone back to using the SVD over the Devil again because I haven't found myself getting rushed as often, and I do find myself in situations where hitting often is working better than hitting hard with my M700.

***updated 8/14/2018***

This is the current dead eye load out that I use in the DZ, last stand, and skirmish. This is a glass cannon build, so be prepared to die a lot. However, because of the sheer amount of damage that you can dish out, you can turn an otherwise lengthy engagement into something quick and decisive.

The gear setup is pretty standard for a deadeye build as I am running 5 piece with a reckless chest and everything rolled to firearms to hit 10k. My weapon choices and skills are where this build is a bit different. 

I run with an m700 carbon as my primary weapon, and have three variants that I use depending on the situation. Each one has deadly and prepared, and I have competent, elevated, and unforgiving rolled on the free slots. Each one is equipped with its own mods, so I tend to change them on the fly based on what I need. Unforgiving may seem like an odd choice, but sometimes I'll get myself intentionally hit to go down to one bar of health to take advantage of the damage boost.

I've gone back to using the devil as my backup weapon over the house and the SVD. The SVD is far more accurate, but the devil hits a lot harder. When I'm being rushed, hitting harder trumps the extra accuracy from the SVD because the target is so close.

I run solo in the dark zone with this build quite a bit and it is the most fun I've had in pvp. Putting down a 3 man manhunt by yourself with this is incredibly satisfying, especially considering the fact that you are well outside of the current Meta with this build. 

Real men fight without stamina.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    709,627
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,022,219
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    397,035
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    84,944
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    241,240
Damage dealt per bullet with a headshot from the primary weapon
Range:    34.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    321,223
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    462,723
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    179,724
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    160.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    185,134
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    525,781
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    815,447
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,003,627
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    627,267
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    80%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    203,862
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    326,179
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    9,159
The minimum amount of firearms this build will have
Max Firearms:    10,147
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    294,857
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (3)
  • @yvngzing The skill haste definitely helps out. Scrambler pulse is an absolute necessity for being a sneaky sneak.

  • This is a great build!!! Copied a lot of it but I went for a 6 piece and am getting great results, I don't care what build they have two shots and you're going down ;-) Fa: 10,208 St: 2,953 El: 2,853 I haven't optimised yet but i'm working on it! Thanks NordLord!

  • Now THIS is a proper Deadeye. I run mine almost exactly the same, with an emphasis on skill haste for a near constant recon pulse. When theres a delta of just 2.5 seconds between cooldown and duration, no where to hide. I run mine though with a Heel, which I can attest, the skill proc damage buff is legit when everyone constantly throws down turrets and then 1-2 shots they’re gone.

Leave a comment