Zombie LoK Nomads

    PvE

by 3fitty7ven last updated Jan 28, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

428,704

Firearms  

  7083

Toughness

493,456

Stamina  

  6154

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Health on Kill  (5%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Signature Resource Gain  (4%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Signature Resource Gain  (4%)
QUANTITY - 3
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Warlord

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Black Market SASG-12 S

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Quick release magazine
Reload Speed  (31%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Damascus

Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

My solo-everything / HVT farming build. Renders you almost impossible to kill due to benefits of warlord, the ridiculous amount of life per kill, and the nomads set bonuses.

GEAR:

  • Quick overview of bonuses: 2p - 15% health on kill. 3p - small health bonus over time. 4p - cheat death once every 4 mins. 5p - stronger health over time, can now overheal you, 10% health on kill. 6p - Nomad 4p has a 50% chance not to go on cool down while running solo. when it pops you also gain 60% damage reduction for 10 seconds.

  • This build follows the use of the 6p nomad set. If you are missing pieces, good alternatives are barretts bullet proof chest, refreshed mask, nimble holster, and ninjabag paired with 2p strikers for armor damage and stability.
  • I build alot of health on kill because of my play style. I play for trades for the most part, and when I win them, I get 40% of my max health back. which is usually right back to full health.

WEAPONS:

  • Warlord is just too good to pass up for a zombie build. While consistently firing, you gain damage reduction till you stop firing. Excellent for trade engagements.
  • Secondary I have chosen something that has supporting talents like Predatory and Determined.
  • Sidearm can be anything really.

SKILLS:

  • Biggest skill to have on builds like this IMO is a good source of CC. Flash bang has been in my experience the most reliable because enemies dont run out of the status effect randomly, like on-fire or disorientate.
  • Second skill I use is either Booster-shot, or tactical scan pulse.
  • Signature I choose is usually Survivor link for extra tankiness, or Recovery link for backup nomad bonus :p 

I have been getting easy 100k headshots with my warlord using this setup, so melting things is pretty easy PVE wise. Found this build best for HVT solo farming or Underground runs, solo DZ is also an option but care for 4man gank squads.

GL;HF

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    428,704
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    568,102
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    289,305
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    28,556
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    56,969
Damage dealt per bullet with a headshot from the primary weapon
Range:    26.00m
Optimal range for the primary weapon
Reload Time:    2.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    419,492
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    510,089
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    328,896
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the secondary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    102,588
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    164,141
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.30m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    229,173
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    304,373
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    153,973
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,725
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,449
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,656
The minimum amount of stamina this build will have
Max Stamina:    6,154
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    328,159
The maximum amount of health this build will have when fully optimized
Max Toughness:    493,456
Toughness is a combination of max health and armor
Max Health on Kill:    25%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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