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Description: This Lone Star build offers great DPS and it's meant to be run with dual LMGs.You can run it on any activity in the game.
Primary Weapon: The MG5 offer the best balance between damage and RPM among all LMGs and it's pretty easy to control, even when Berzerk is active. This build has the ability to unlock all the great PvE talents. Destructive, Ferocious and Determined in the primary MG5 is great to get your skills or signature ability back.
Secondary Weapon: The secondary MG5 uses Destructive and Ferocious but Predatory instead of Determined. It will help you stay healed when you get kills and it complements the switch to reload mechanic of Lone Star. Basically you're cycling between Determined and Predatory between the two weapons.
Alternative Weapons: The Big Alejandro is a good choice but you need to rely on being in cover. It can be used reliably in Resistance, Falcon Lost, Dragon's Nest. For other activities, the MG5s are better since you will be on the move constantly, wasting its exotic talent.
Pistol: With Toxic and Coolheaded you can switch to your pistol in a hurry. Toxic helps with crowd control and Coolheaded will help you get your skills back. It will be rarely used in this build since you reload by switching your primary and secondary but it's nice to have for other builds.
Skills: You can run any skills you want. Overdose is the best to heal yourself and Flashbang is a great crowd control skill. You can choose to run Gas Seekers if you prefer. Tactical Link can be used pretty often while Determined on your weapon. It's to great to complement group play since the majority of random groups will be running Recovery Link.
Character Talents: Critical Save helps you resist a bit of damage if you use a medkit in a hairy situation. On the Move goes well with Lone Star play style. Combat Medic is a must in group play, everyone should use it. Strike Back can help you while low on health.
Character Talents for Solo: Critical Save, On the Move, Precision, Strike Back.
Comments (10)
dryramen
I seriously don't get how you can get 7-6 and still have ferocious on at all
dryramen
how do you get 7-6-3?
chalyflavour
Great build, except I don't go with the 5.5k electronics as said before. Rolling a 7-6-3 would be much less "special" :-)
Overlord
I dont understand the 5,5 electronics. In my opinion this set could word like striker so 7-6-3. You just will give up only one ferocious talent. But you can go much more into FA and ST and having free determined on one weapon with destructive/predatory. I think 5,5 electronics limit your damage a survivability too much. 6k stamina gives you a lot of survivability and you dont have to put predatory into free slot
Bluewater85
Great build! Definitely able to navigate DZ much better. Running upgraded Big Al and Hungry Hog. I made a couple of minor tweaks that others may want to consider for PVE. Used Heavy Magazine spring for higher fire rates and quick cycling to bonus. Went with heal station (since I'm a cover shooter), and the suppress related talents (shock & awe, stopping power), tech support, precision. Happy Trails.
rubenalamina
Build AuthorIt's like I mentioned in the alternative weapons parts. The Big Al is really good if you can stay in cover most of the time. I only use it in Resistance, Falcon Lost and Dragon's Nest. For all other activities, I was the Cover Shooter talent, that's why I posted my main variant of this build with dual MG5s. Another option for a secondary MG5 could be Destructive, Commanding, Determined to get kills when using Tac Link and extend its duration for the whole team.
marcio0
CoolheadedBrit: this is cool, i'll try something like that I tried this with mobile cover w/ contermeasures (+damage) and booster shot first aid (+ damage too) and got some nice damage on pier 93 last night... we had a good reclaimer on the team so I didn't need to care with healing myself A good thing about the big al is that the high rpm usually helps you getting the last shot on the enemies, so you end up getting a lot of kills to count for weapon perks
CoolheadedBrit
I run a similar build but with a few difference. I run a damage focused Big Al with destructive, ferocious on it. This is my damage dealing weapon. Then on my MG5 secondary i run skilled, determined and predatory, which is my utility weapon. This allows me to pop my tac link and use the Big Al to destroy all the heavies and then use the utility MG5 to regain health and get my sig back really fast before the next set of heavies/bosses. Mods are HSD focused and I use booster for extra damage and tac pulse or flashbang. I dont use on the move as the LMG's work better from cover - much better accuracy, and i also use one is none.
rubenalamina
Build AuthorI'd like to have Predatory in the free slot in one of your MG5s so you can spend a bit more into Electronics instead to have better cooldowns and effective skills. Determined is easily unlocked with 1 ELE piece and ELE mods, for example. If you don't have the MG5 blueprint, try to buy it when it's on sale.
marcio0
I built part of it and seems cool, but i still can't get the mg5's to have determined and predatory as free talents (I rolled 1 more piece to sta so I could get determined on one of the big al's and the survivability is great) I also liked more using heal box and healing speed on the mods
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