Legendary Facetank Striker

    PvE

by avengersdeadeye last updated Jan 26, 2019    Patch v1.8

   

Votes: +1

   

Primary DPS

544,852

Firearms  

  3923

Toughness

671,460

Stamina  

  9155

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Marksman Rifle Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Shock Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Striker Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Devil

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Video

Build Guide

0) Youtube links

1) What this build is for

Carry 4 man noob team through Legendary or Heroic incursion. Sadly, striker can't take a melee from a legendary boss (tested without overheal on full health), but all others are survivable.

2) Correct weapon build

WEBSITE IS BUGGED!!!!! and I cannot add proper weapon mods and talents so I'll type below:

DEVIL - Unforgiving, Destructive

  • 12x headshot scope with crit dam and crit chance
  • Reload speed Grip with crit dam and optimal range
  • Headshot suppressor  with crit dam and crit chance
  • Extended mag with reload speed and rate of fire

SHOWSTOPPER - Predatory, Sustained

  • Reload speed grip
  • Crit dam scope

93R - Accurate, Expert

  • Stability Compensator

3) How to use build

  • 93r is only for emergency stack building when showstopper has no ammo (never used it)
  • When entering combat, build 100 stacks and get 1 kill with showstopper to activate predatory
  • Switch to Devil and get point-blank range with mobs.
  • Devil's first shot goes to body to activate 30% headshot bonus for 15 seconds or until reload
  • After that headshot mobs with Devil

4) Notes about video

After making video I realized I forgot to swap out last of PVP stats since at first it was tested on PVP. Just swap out resistances and EXO damage resilience for damage to elites and armor damage and you'll get final PVE build that is even more powerful than video shows.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    544,852
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    808,679
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    281,026
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    59,708
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    177,035
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    302,253
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    372,004
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    232,503
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    77.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    62,969
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    100,751
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.40m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,205
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    322,940
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    161,470
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    9,541
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    19,083
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,654
The minimum amount of firearms this build will have
Max Firearms:    3,923
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,361
The minimum amount of stamina this build will have
Max Stamina:    9,155
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    446,535
The maximum amount of health this build will have when fully optimized
Max Toughness:    671,460
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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