D3-FNC Solo Legendary Build (Agressive)

    PvE

by MP5vA2x9mm last updated Jan 23, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

241,441

Firearms  

  2961

Toughness

668,836

Stamina  

  9208

Skill Power

134,210

Electronics  

  4029

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 4
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Black Market RPK-74 E

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Secondary Weapon  -  Enhanced PP-19

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

This build is meant for running legendary missions with a more aggressive playstyle if you are intend to be less aggressive please visit my defensive D3-FNC Solo Legendary Build Here: Defensive Version

.The disruptor is used for situations when you are under heavy suppressive fire and you need to take out the medics to progress

.The extra electronics Suit a more aggressive playstyle so your shield can withstand more damage

.Aldo shield mods do not affect the shields performance in any way it still changes the hit box making it harder for NPCs to shoot you with the shield equipped

.My desicion to use the Enhanced PP-19 instead of a meta SMG such as the house is because you can have a magazine up to 117 Bullets which can be helpful for flanking shields because by the time you've reloaded the shield is up and mobile it is also helpful when shooting regular targets in legendary missions as the NPCs Take cover a lot the same reason for choosing the Black Market RPK-74 E

PLEASE NOTE: The weapons that are used to be specialised in a particular area if you are in a group I recommend using a D3 with electronic mods only

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    241,441
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    333,255
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    149,627
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    12,609
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,884
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.70s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    287,075
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    341,548
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    232,601
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    24,867
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    226,410
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    300,633
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    152,187
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    8,772
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    17,544
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    134,210
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    444,790
The maximum amount of health this build will have when fully optimized
Max Toughness:    668,836
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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