CLASSIFIED PREDATOR PVP DESTROYER

    PvP

by Harii last updated Jan 23, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

512,965

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

So, you've chosen to be a very annoying player, do ya?

The concept is pretty simple.

Just stack as much CHC as you can and try to dish out the most damage. Deadly and Unforgiving on the House for that maximum penetration. The Urban MDR is for long range / group fights, where you can shoot and deal some serious damage. (300/350k per bleed)

You WILL need all the pieces optimized and all the mods almost maxed to reach the 9k STA. It's EXTREMELY important to reach 9k STA. That's your main priority, since most of the damage you will deal comes from the 6 piece ability.

If you prefer the Support Station over the Pulse, just use that instead. The most useful is the Immunizer to counter other Predators / Shock & Burn Turrets.

This build is extremely PVP oriented, so there is no DTE.

Note: Any piece of the equipment can have FA, just one though. 4 pieces on STA, 1 on FA, holster is the Jolly so it doesn't count.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    512,965
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    593,099
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    432,830
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,768
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,023
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.66s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    490,523
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    617,083
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    363,962
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    120%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    46,550
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    90,772
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    1.92s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    229,859
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    300,507
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    159,211
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the sidearm
Critical Hit Damage:    72%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,558
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.28s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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