TAC CLASS 6 PC

    PvE

by Airspeederz last updated Jan 26, 2019    Patch v1.8

   

Votes: +1

   

Primary DPS

266,727

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

400,571

Electronics  

  10276

Gear

classified gear icon Tactician Chest
Skill Haste  (9%)
Health  (16674)
Increased Kill XP  (28%)
 

1401

classified gear icon Tactician Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Tactician Mask
Skill Power  (10030)
Blind/Deaf Resistance  (17%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Increased Kill XP  (56%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Signature Resource Gain  (4%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Seeker Mine Explosion Range
QUANTITY - 1
  
 
Performance Mod
Turret Duration
QUANTITY - 1
  
 
Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 1
  
 
Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 1
  
 

Primary Weapon  -  The House

EXPS3 Holographic sight
Optimal Range  (25%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

ACOG scope (4x)
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

For PvE Usage:

The build is heavily reliant on electronics and requires you to sit in cover and dynamically move most of the time in order not to get downed.

Good for area of denial or support usage, flex performance mods accordingly and change skills as you so choose. The skill haste and amount of skill power allows for short cooldowns (10-20s skills) and quick signature skill gain. 

Both offensive and medic skills are extremely strong in this scenario, and some security skills (fortified cover and deployable shields) are sufficient. Steer clear of the ballistic shield. 

Best paired with recovery link due to low firearm and stamina amounts. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    266,727
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    315,117
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    218,337
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    32%
Critical hit chance with the primary weapon
Critical Hit Damage:    40%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    20,887
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.67m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    269,967
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    341,410
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    198,525
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,984
Damage dealt per bullet with a headshot from the secondary weapon
Range:    32.20m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    227,828
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    305,741
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    149,915
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,301
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    56,240
Damage dealt per bullet with a headshot from the sidearm
Range:    18.90m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    400,571
Improves skills
Skill Haste:    60%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    17%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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