10.2k Ele PVE Reclaimer Tact Link

    PvE

by SkinnySurvivor last updated Jan 20, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

319,358

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

344,988

Electronics  

  10276

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Reclaimer Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Caduceus

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Px4 Storm Type F

Osprey .45 suppressor
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

I use this build in a group for everything PVE, legendaries, incursions, resistance, etc.  The performance mods on this build are focused on support station range. An alternative some people like to go for is having station speed mods, but it starts making the build more restrictive.  I find that the 28k or so healing/sec vs 30k is not that big of a deal especially since there is defibrillator and Caduceus, and prefer the extra range so that people can stay in the station circle and still have room to roam around.If your teammates are not in the circle they will get 0 healing, so I rather 28k with range.

The pistol is a blue pistol (get as low a level as you can, so you can put Toxic and Coolheaded on it without worrying about the firearms requirement).  Use the pistol to headshot enemies and your signature skill will come back very quickly.

Depending on the situation, this build can be altered to fit your needs.  For example, some legendaries or during resistance mobs like to sit behind cover, so you can switch to a flashbang sticky or a turret.  Pulse becomes very useful also, if your team needs a boost with DPS.  With the skill haste on the build, it comes back before it's finished so you can have 100% uptime on the pulse with 40% extra crit chance and damage, which also means your Caduceus will be critting more often, resulting in more healing.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    319,358
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    431,116
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    207,600
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,525
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,393
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    299,849
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    381,145
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    218,554
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,783
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    142,324
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    189,765
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    94,883
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,411
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    344,988
Improves skills
Skill Haste:    33%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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