Custom build

    PvE

by DJHolland last updated Jan 18, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

399,563

Firearms  

  5096

Toughness

546,873

Stamina  

  7616

Skill Power

129,678

Electronics  

  3099

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Gloves
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Blind/Deaf Resistance  (33%)
Damage to Elites  (16%)
Burn Resistance  (33%)

1401

Predator's Mark Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    399,563
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,084
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    327,042
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,632
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,066
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    355,495
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    468,731
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    242,258
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the secondary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,374
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,666
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    576,359
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    727,261
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    425,458
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    136,230
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    234,316
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,655
The minimum amount of firearms this build will have
Max Firearms:    5,096
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,950
The minimum amount of stamina this build will have
Max Stamina:    7,616
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,902
The minimum amount of electronics this build will have
Max Electronics:    3,099
The maximum amount of electronics this build will have when fully optimized
Skill Power:    129,678
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    363,682
The maximum amount of health this build will have when fully optimized
Max Toughness:    546,873
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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