CLASSIFIED D3-FNC PVP DESTROYER

    PvP

by Harii last updated Jan 23, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

388,905

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Bleed Resistance  (33%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  MP-5 ST

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Very high CHC build to get those yellow numbers going, ~45%. You will melt everything that dares challenging you.

25% Skill Haste to get that Overdose and Shield back faster. Choose that shield because it's the biggest and baddest one.

You can change EDR for Skill Haste on the chest piece if you feel to, so you will have ~35% Skill haste. I like it with a little bit more survivability, alone you never know, grouped may be a different story. Same story with the Burn Res. on the Backpack, you can swap it for Bleed Res. since there are so many Predators around. 

This build works well both in team and alone. I suggest swapping the Overdose for a Support Station when you're playing in a team. Just wait and pop once the life of your teammates goes down. You'll be the tankiest and the slowest of the group, so you will die last. #fact

The House because it's broken, talents can be either Deadly/Hurried or Deadly/Vicious since you'll want to have your shield always up and so your HP, MP5 can be ST or Navy, not Burst-Fire. Swap to the MP5 if you need to get HP back and CD reduction thanks to Determined, bringing the CDR to ~32%/42%. 42% it's overkill in my opinion but that's your choice. Headshot damage on the mods because you WILL be hitting those headshots. If you prefer stability, go for it, if you prefer to trade some CHC for CHD, use a Loud Vent Brake instead, but having Deadly I feel like more crits are more damage. In the Extended Magazine you can also swap CHD for ROF. Predatory on the pistol for securing easy kills and that nice regen. 

This build is extremely PVP oriented, so there are no DTE or EAD. 

Note: Any piece of the equipment can have FA, just one though. 4 pieces on STA, 1 on FA, holster is the Jolly so it doesn't count.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    388,905
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    459,022
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,787
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    46%
Critical hit chance with the primary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    331,452
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    391,211
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    271,692
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    46%
Critical hit chance with the secondary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,663
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,374
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    226,146
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    301,245
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    151,048
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    20%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,558
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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