7,000 / 6,000 PVP & PVE Striker

    PvE

by Hexlicious last updated Feb 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

515,040

Firearms  

  6816

Toughness

460,370

Stamina  

  6421

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
All Resistance  (2%)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 3
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 1
  
 

Primary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

Russian red dot sight
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This build is arguably the perfect way to run striker, you can obviously go for the 9,000 stamina, but I found through trying out both that running just above 6,000 stamina with everything else pushed into firepower, gives you a much more reliable damage output while not hurting your health noticeably much, when playing striker you shouldn't go guns blazing anyways, so your health shouldn't be of any concern if you play cover to cover, if you're going head on with another player with this set, you're most likely going to win that exchange, unless they are buffed through the roof.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    515,040
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    597,083
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    432,997
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    45.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    105%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,079
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,883
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    386,435
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    484,540
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    288,329
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    88.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,524
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,528
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    259,210
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    347,992
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    170,429
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the sidearm
Critical Hit Damage:    68%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,302
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    35,537
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,269
The minimum amount of firearms this build will have
Max Firearms:    6,816
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,884
The minimum amount of stamina this build will have
Max Stamina:    6,421
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    3%
Improves the cooldowns of skills
Max Health:    306,156
The maximum amount of health this build will have when fully optimized
Max Toughness:    460,370
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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