D3FENCE

    PvE

by PsyGo last updated Jan 13, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

379,162

Firearms  

  4157

Toughness

635,482

Stamina  

  9080

Skill Power

122,204

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon D3-FNC Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Navy MP-5 N

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave PF45

Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

D3-FNC is such a good support build, and makes most activities really easy!

I've chosen to run my build with the House as the primary with Destructive and Predatory - Both top tier PVE talents. Without having to "waste" a skill on a less than mediocre first aid skill you can still regenerate health when you get kills.

I've paired it with Flashbang Sticky since it's probably the best skill for PVE and for sure the best form of CC there is. 

The secondary is a 182 GS Navy MP-5 N which I rarely use, but IF I need to "farm" back the signature skill I'll swap to this and get the finishing blow on a few NPCs.

The talents are also pretty self explanatory: Combat Medic -> Heals your teammates and your shield, On The Move -> Always moving so you'll get even tankier, Precision -> Nice crit and crit damage, One Is None -> Up close and shooting the NPCs in the head.

At 9k Stam and 121k SP the shield health is a whopping 2.350.001, just think about that (pretty sure there's no point in going above 121k SP and that that is the "cap" for the progression of shield health - I know some go to 125k but I'm sticking at 121k).

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    379,162
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    453,697
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    304,626
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    323,148
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    386,672
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    259,624
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,663
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,374
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.80m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    188,920
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    254,363
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    123,477
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,377
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,556
Damage dealt per bullet with a headshot from the sidearm
Range:    15.40m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    122,204
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    422,609
The maximum amount of health this build will have when fully optimized
Max Toughness:    635,482
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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