Tactician PVE

    PvE

by Paladin2ez last updated Jan 11, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

299,117

Firearms  

  3175

Toughness

299,270

Stamina  

  2961

Skill Power

329,460

Electronics  

  9539

Gear

Barret's bulletproof vest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Relentless Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Enemy Armor Damage  (8%)
Skill Haste  (9%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  First Wave M1A

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

More of a definite PVE build, the main point of this build is to continuously use skills.  The relentless backpack will heal you very quickly, and the determined on the third slot of the weapon (actual weapon doesn't matter much), will help you keep those skills up. 

In cases where you're fighting a boss or more difficult enemies, swap to the markman's rifle to up the skills with cool headed. If you need to pick up faster on the healing, swap to the shotty and let your skills do the killing.  You'll proc the predatory on skill kills as well.

Feel free to swap out critical save with strike back, and use those sodas & waters, since they'll help as well.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    299,117
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    380,695
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    217,540
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,649
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,387
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    448,619
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    677,865
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,374
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    44,714
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    138,166
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    465,008
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    572,318
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    357,698
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    116,252
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    186,003
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,016
The minimum amount of firearms this build will have
Max Firearms:    3,175
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,587
The minimum amount of electronics this build will have
Max Electronics:    9,539
The maximum amount of electronics this build will have when fully optimized
Skill Power:    329,460
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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