Sinon - Classified Sentry’s Call

    PvE

by Masenku last updated Jan 10, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

713,145

Firearms  

  7745

Toughness

401,492

Stamina  

  5227

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Exotic Damage Resilience  (11%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Sentry Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Sentry Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Devil

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Heel

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

I really wanted a build to use both Devil and Heel in. This is what I ended up at. Typical Sentry, shoot for the head and don’t stop.

If you prefer, the Urban MDR and a LWM4 with the same talents (Determined on your LWM4 as the third talent) and AR damage on the gloves is another way to play this one with great effect as well. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    713,145
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,082,568
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    343,722
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    78,843
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    253,479
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    2.15s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    713,145
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,082,568
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    343,722
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    78,843
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    253,479
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    305,304
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    425,499
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    185,109
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,953
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    41,472
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,813
The minimum amount of stamina this build will have
Max Stamina:    5,227
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    267,001
The maximum amount of health this build will have when fully optimized
Max Toughness:    401,492
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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