Somebody running Reclaimer is almost always gonna be welcomed in to whatever team they join, because it's such an essential part of making any mission a tad bit easier - That is if they are contributing. I see time and time again, that people run Support Station (a given), Defib First Aid and Recovery Link, and I'm just thinking to myself "why?".. The box is gonna revive anyone fairly fast anyways, so what's the point in running BOTH Defib and Recovery Link?
This is my take on Reclaimer having both the role of healer and being in charge of crowd control. I know that a really good pulse is most of the time gonna add more value in terms of overall damage to the team, but what good is it, if none of the NPCs are out in the open? That's why I'd suggest to try this out and go with the Sticky Bomb, and no I'm certainly not talking about the BFB, even though I've seen people run that as well, which I can't agree with either! The damage is just way too lackluster so it's essentially just a wasted skill. No, I'm talking about the Sticky Bomb Flashbang, undoubtably the best form of crowd control in Division. It works wonders, trust me and try it.
Another part of being the medic is to actually heal your teammates, so going ALL into electronics, and making the box as strong as it can get, is in my eyes the optimal way of running the build. I've heard people suggest going 4/4/8, that way "you won't die and you'll hit a bit harder", fucking bs, you're gonna shoot marshmallows anyways, so it only takes away from the overall healing effect of the Support Station.
In my eyes you'd roll every piece to electronics and get skill haste everywhere possible on the gear, as well as on 3/5 of the mods. That way you'll hit 34% skill haste, with an additional 15% when you're inside the Support Station (which you are always), making you hit 49% just 1% from the cap.