Tanky Nomad (Xbox)

    PvE

by MaxHeadroom last updated Jan 5, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

317,030

Firearms  

  4691

Toughness

559,232

Stamina  

  8279

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
LMG Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 0
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  Midas

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Big Alejandro likes the Steady Hands talent.

Midas is for short range.  Since that is likely an "oh crap" moment, I've geared for stability over damage.  (Damn potato aim.)

This is my best rendition based on advice from a sage who drags casuals like me through all the legendaries every week, and seems invulnerable.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    317,030
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    415,689
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    218,371
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,222
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    26,048
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    249,424
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    290,529
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    208,318
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,280
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,420
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    1.80s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    528,074
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    649,937
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    406,210
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    132,018
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    211,229
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,359
The minimum amount of firearms this build will have
Max Firearms:    4,691
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,566
The minimum amount of stamina this build will have
Max Stamina:    8,279
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    371,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    559,232
Toughness is a combination of max health and armor
Max Health on Kill:    25%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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