1.Fuck the Meta: Tacpresheeninja

    PvP

by Uriath77 last updated Dec 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

457,374

Firearms  

  6291

Toughness

413,447

Stamina  

  5492

Skill Power

131,380

Electronics  

  4157

Gear

classified gear icon Banshee Chest
Health on Kill  (5%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Banshee Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

Predator's Mark Gloves
Skill Haste  (9%)
Health on Kill  (5%)
SMG Damage  (12%)
 

1272

classified gear icon Tactician Knee Pads
Critical Hit Damage  (9%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  G36 Enhanced

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    457,374
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    544,989
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    369,758
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    29.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    104.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,332
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,938
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.86s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    334,627
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    436,065
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    233,190
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    104.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,012
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    35,552
Damage dealt per bullet with a headshot from the secondary weapon
Range:    32.00m
Optimal range for the secondary weapon
Reload Time:    1.80s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    221,754
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    298,571
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    144,937
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    63.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,589
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    58,893
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.26s
Reload time for the sidearm
Min Firearms:    5,721
The minimum amount of firearms this build will have
Max Firearms:    6,291
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    131,380
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    274,951
The maximum amount of health this build will have when fully optimized
Max Toughness:    413,447
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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