Sentry DPS

    PvECommunity Verified

by rubenalamina last updated Feb 11, 2018    Patch v1.8

   

Votes: +16

   

Primary DPS

554,058

Firearms  

  7083

Toughness

398,354

Stamina  

  4157

Skill Power

148,740

Electronics  

  4958

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Sentry Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Paratrooper SVD

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Description: This Sentry build offers great DPS with versatility and survability.

Primary Weapon: The MDR is the best primary you can run. It hits hard, shoots fast to apply them marks and has great magazine capacity. This build has the ability to unlock all the great PvE talents. I run Destructive and Determined but you can run any other combinations.

Secondary Weapon: The SVD offers great handling and damage for quick marks. You could run any other MMR as secondary depending on preference.

Alternative Weapons: I recommend giving the Devil & Heel weapon set a try. It does great damage and it's fun to use. If you run them, roll ammo on your backpack since you will be carrying only one weapon type. Use the same attachments as the SVD but replace the underbarrel for a PEQ15- Laser or Small Laser Pointer so their reticle bloom is more manageable.

Pistol: With Toxic and Coolheaded you can switch to your pistol in a hurry and keep marking NPCs for your team. Toxic helps with crows control and Coolheaded will help you get your skills back.

Skills: You can run any skills you want. Overdose is the best to heal yourself and Flashbang allows you to apply status effects to NPCs to proc the Distracted talent on the MDR. Since Tactical Link will make it harder to remain accurate, you can run Survivor or Recovery Link instead.

Character Talents: One is None is a must to conserve ammo and do more damage per magazine. Critical Save helps you resist a bit of damage if you use a medkit in a hairy situation. On the Move goes well with the MDR play style. Combat Medic is a must in group play, everyone should use it.

Character Talents for Solo: One is None, Critical Save, On the Move, Precision.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    554,058
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    789,747
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,368
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    55,759
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    143,301
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    524,912
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    800,267
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    249,556
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    58,837
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    196,515
Damage dealt per bullet with a headshot from the secondary weapon
Range:    34.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    281,032
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    389,350
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    172,714
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,199
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    39,729
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,587
The minimum amount of electronics this build will have
Max Electronics:    4,958
The maximum amount of electronics this build will have when fully optimized
Skill Power:    148,740
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    264,914
The maximum amount of health this build will have when fully optimized
Max Toughness:    398,354
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • Hey Rubin, nice build. I run something similar 7/4/4 stat spread and also a 4/4/7 electronics version that users Seeker/Turret or BFB. Have you tried a Tenebrae as a secondary? For strict PVE, you can almost always guarantee destroying weakpoints with Tenebrae to recharge skills. Talents can be DPS or Toxic / Coolheaded. It’s an alternative to running Determined.

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