I use this mainly for legendary missions but it is a work in progress. I will sometimes switch out the yellow dear mods for purples with DTE if I am grinding challenging missions but otherwise it will stay about the same.Armor: Pretty standard set-up for classified tactician with the exception of relentless on the backpack instead of inventive. The healing from relentless is rather crazy when you are constantly doing damage with your skills. I may switch the Stamina over to Electronics on the backpack though because in very few cases I will not be able to one hit kill a medic in multiple healing zones. Burn/Shock resistance because they take control away from your character which is usually a death sentence in legendary missions. Armor Mods: Electronics and skill power except when you need to meet a threshold for a weapon talent. Weapons: I use GS229 weapons optimized up to 255 to maximize enemy armor damage while still being able to unlock weapon talents which are applied to my skills. While I usually don't use these weapons to much for actual damage I will use them building stacks so higher rate of fire assault rifles are preferred since they will build stacks faster and do more damage with your skills. I like the LVOA-C because of its high rate of fire and low horizontal recoil pattern but they can be hard to find so the P416 that you can buy a blueprint for will work just fine. Weapon #1 is built to do more damage with Ferocious while weapon #2 is for healing back up or sustaining health in heavy fire situations. You really shouldn't be reaching for your sidearm with this build but a double barrel with Responsive might save your skin incase a shotgunner rushes you.Weapon Mods: This is kind of up to preference since you won't really be using your gun all to often in fights with the exception of finishing off a target or two to build stacks. I would recommend an extended mag with a rate of fire attribute or a heavy mag to increase stack building with minimal peeking. Skills: You will be using Pulse Turret, BFB Sticky, and Cluster Seekers depending on the mob composition. Green ultimate because you are too glassy for Blue or Yellow to be worth it. Talents: Critical Save because if you are using a med kit with all this healing some damage resistance is probably needed. Strike Back means faster cooldowns-> more damage-> more healing from relentless. Demo Expert makes your cluster seekers do more damage when used against multiple enemies. Chain Reaction even more damage for seeker mines when they are grouped near each other (reason for having damage radius on performance mods) This is a work in progress but has been working out great for me so far.