9k PvE Strikee

    PvE

by xD3STRUCT0x last updated Dec 25, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

365,708

Firearms  

  4157

Toughness

600,381

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Disrupt Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Tactical SASG-12 K

Small RDS scope
Stability  (14%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

9k PvE Striker build that gets me through a lot of the game's content and is my go-to set for any PvE content. The high EAD, DTE and the Striker stacks can drop NPCs quickly even with 4k FA. The high health, predatory, health on kill and Striker healing can make me hard to kill, especially with a healer. I opted to go for health gear mods to make my HP go as high as possible, especially with Striker healing being percent based. I might change to the stability on the backpack and EAD to health to further increase it. 

I use the Ammo cache for resistance farming but can be changed to whatever you feel. The flashbang sticky is a must though and I'm gonna get the sticky radius mods to increase its AOE. 

Some will suggest I change a couple of my stamina mods to the purple DTE ones. I'm fine with my set as is personally but you can do that if you want.

I hope this build helps!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    365,708
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    483,442
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    247,974
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,963
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    330,453
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    410,781
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    250,125
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    82,692
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    137,268
Damage dealt per bullet with a headshot from the secondary weapon
Range:    13.65m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    220,960
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    291,808
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    150,112
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    27,726
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,266
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,381
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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