OLDSCHOOL SOLO TANK

    PvE

by tralalak last updated Dec 24, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

269,828

Firearms  

  3899

Toughness

543,655

Stamina  

  7100

Skill Power

94,990

Electronics  

  2832

Gear

Barret's bulletproof vest
Exotic Damage Resilience  (11%)
All Resistance  (4%)
Ammo Capacity  (56%)
 

1272

Technical Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

D3-FNC Gloves
LMG Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1272

D3-FNC Knee Pads
All Resistance  (3%)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1272

D3-FNC Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  MP-5 ST

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Build Guide

2y old build and still working when i come back to 1.8.3

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    269,828
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    347,279
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    192,376
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,688
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,528
Damage dealt per bullet with a headshot from the primary weapon
Range:    23.92m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    176,025
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    263,646
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    88,403
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    101,171
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    312,111
Damage dealt per bullet with a headshot from the secondary weapon
Range:    66.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    241,717
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    322,290
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    161,145
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    9,522
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    19,044
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,583
The minimum amount of firearms this build will have
Max Firearms:    3,899
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,310
The minimum amount of stamina this build will have
Max Stamina:    7,100
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    94,990
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    361,542
The maximum amount of health this build will have when fully optimized
Max Toughness:    543,655
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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