Jenny's Main Striker Build v3.5

    PvE

by Jenny_XJ-9 last updated Dec 22, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

402,028

Firearms  

  6977

Toughness

483,660

Stamina  

  6048

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Big Alejandro

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Hits harder or just as hard as pretty much any non sniper build in PvE, and even then it's much faster and better at pressuring. Can easily solo legendaries and Falcon Lost in the hands of a skilled player. Hits like a train and tanks pretty good. Big As stack like nobody's business and the exo talent they have stack with striker so you hit super hard when you are in cover which is common in FL and legendaries. It's not as fast or aggressive as say, an M4 wielding variant with striker, but I would consider this a better option for it's suppressing fire and ability to just spew bullets forever when you combine the fact you have 2 extended mag Big As. Plus barrel stuffing with a Big A will still do quite well considering the mag size and the climb being negligible.

Some more detailed notes:

  • Big As are identical to encourage using them together as one super long mag.
  • With swift stacking with the holster, and using reload cancels halfway through the anim the total reload time is only two or three seconds, meaning¬† you can load both in about 6 or 7.
  • This is meant to run ~6900FA/6000STA, so it has good healing while outputting massive damage.
  • Only just hits 6000 by design to squeeze as much out of the Big As as possible; you need pretty good stamina rolls and mods to hit it, though there is some room to work with.
  • The sawed off has determined in the off chance you get a good opportunity to recover some of your link back as the cooldown will be quite long, also has the benefit of being able to get up to 16 quick stacks.
  • Flashbang is almost essential to this build's kit as it lets you immobilise a large group of enemies which you can melt through with the Big A, up to 6-8 golds if you are in solo/duo.
  • Link doesn't matter, through I prefer Survivor Link since you can already hit like a train and heal a lot. Though Tac Link is very good for when you want to utterly delete bosses in resistance.
  • Ammo box is nice for long haul resistance fights and is good for sustain in general. Though with the 2 ammo rolls you don't exactly need it and can use something else. You could always swap out backpack ammo for disrupt resist to deal with hunters better, both are good choices in my opinion.
  • Pad resistances are chosen for the same reasons, Hunters suck and hard counter you, and Cleaners are everywhere. Though burn can be swapped off for shock if you are having trouble with LMB shotgunners.
  • A couple of health rolls were ditched for damage, this is up to player choice, but is what I run since I am already tank enough as is with striker at 6000STA.
  • Talents are chosen for their ability to help sustain in a firefight and contribute to the output of damage. Can be swapped if desired, though One is None is almost necessitated by the use of Big As due to their insane RPM.
  • Purple mods chosen for DtE, helps damage output tremendously in missions where they are prevalent.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    402,028
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    548,460
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,596
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    17.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,603
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,640
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    402,028
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    548,460
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,596
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    17.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,603
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,640
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    631,560
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    775,369
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    487,751
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    155,793
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    249,268
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,405
The minimum amount of firearms this build will have
Max Firearms:    6,977
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,564
The minimum amount of stamina this build will have
Max Stamina:    6,048
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    321,644
The maximum amount of health this build will have when fully optimized
Max Toughness:    483,660
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment