Sentry MarcoStyle

    PvE

by HTK42 last updated Feb 24, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

636,685

Firearms  

  8941

Toughness

405,207

Stamina  

  4031

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Sentry Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Sentry Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    636,685
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    921,634
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    351,736
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    62,626
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    168,465
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    296,575
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    453,369
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    139,781
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    161,311
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    538,778
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    805,183
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,068,155
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    542,210
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    176,218
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    347,150
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,179
The minimum amount of firearms this build will have
Max Firearms:    8,941
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,744
The minimum amount of stamina this build will have
Max Stamina:    4,031
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    269,471
The maximum amount of health this build will have when fully optimized
Max Toughness:    405,207
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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