Frontline Tactician healer for Total Blackout

    PvE

by Jesupa last updated Jun 24, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

325,056

Firearms  

  2961

Toughness

324,343

Stamina  

  2961

Skill Power

429,898

Electronics  

  10018

Gear

Rapid Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Custom PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

The build is focused around getting the Immunizer Support Station back as fast as possible, which is why I am using the Rapid chest piece. Rapid gives an additional 15% cooldown reduction on healing skills - even if you're at the 50% skill haste cap.

The primary weapon is a Lightweight M4 with the amazing combo of Determined and Commanding, that extends the signature skill and shortens the cooldown when you get a kill. In addition to those, I wanted to play around with Dominant which gives 10% cooldown reduction to skills while the signature skill is active, and it works really really well.

So how you go about using the build: Essentially you'd want to get agressive even in Legendaries. Push up and drop/throw the immunizer station forward, shoot and shock the npcs, fill the meter and hit 'em. That in combination with the Survivor link which gives not only movement speed but also immunity from status effects. Getting kills will both shorten the already super short cooldown time on both the immunizer station, the overdose and the survivor link! So much synergy, it's insane!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    325,056
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    431,210
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    218,902
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,623
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    284,285
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    354,822
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    213,748
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    96,098
Damage dealt per bullet with a headshot from the secondary weapon
Range:    24.43m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    173,084
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    232,091
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    114,078
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,061
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    24,846
Damage dealt per bullet with a headshot from the sidearm
Range:    14.70m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,999
The minimum amount of electronics this build will have
Max Electronics:    10,018
The maximum amount of electronics this build will have when fully optimized
Skill Power:    429,898
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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