7, 4, 4 striker

    PvE

by gimji last updated Dec 31, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

490,547

Firearms  

  7745

Toughness

353,223

Stamina  

  4157

Skill Power

120,930

Electronics  

  4031

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor - Tan
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  First Wave PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

The build is a straight forward build, following the stats listed above. The reasons for this load out is to make use of determined so you can use tactical link as much as possible. 

First off let me state that there are variants of this builds. This one is designed for 1-2 players in a group because of commanding and the ability to extend the signature skill on each kill. You can theoretically extend tactical link for over 2 mins given enough mobs and kills. Second variant is instead of commanding as a weapon talent you get destructive for more armor damage which will in turn melt elites faster and give more use of determine to use tactical link. Those are the two biggest variants of this build for the weapon talents, pick which one works better for you.

The second thing to mention is the talents of your skills and those variants. First off I use steady hands to get ~75% stability for 10 seconds and if use correctly you can get out of cover and back in when the buff goes away after a 2 second cool down. Again if you utilize this method of play you can theoretically keep your stability at 75% for the entire time. A variant of this talent build is instead of using precision you can use tech support to extend the duration of your pulse almost indefinitely, the only down side to this is that you will lose the marking of the mobs since pulse will decay but you will retain the crit chance and crit damage buff. Adrenaline is great for fights with hunters to prevent their emp from getting you and allow you to move around and use your skills, especially missions like Madison Field Hospital.

There is a fairly high learning curve with this build but if you can master it then it will truly shine. This is not my creation for builds but rather an adaptation of various builds I have seen other people run. Again make this build your own based on your play style. Good luck.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    490,547
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    662,174
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,920
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    58%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,047
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    46,741
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    490,547
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    662,174
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,920
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    58%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,047
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    46,741
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    251,457
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    336,209
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    166,705
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,324
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    35,686
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,744
The minimum amount of electronics this build will have
Max Electronics:    4,031
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,930
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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