PVE Ezmode tact/firecrest/ninjna build

    PvE

by fssaez last updated Dec 11, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

305,329

Firearms  

  2961

Toughness

328,232

Stamina  

  3603

Skill Power

305,469

Electronics  

  8812

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

I started playing this build because I love the bonus of Tactician (4pc) 3 firecrest for the flame turret range and damage. It's a heavily electronics oriented build with lots of % health regen from both guns. I also run 5% extra health on kill from the mask so that I can rely on the turret killing npcs and allowing me to heal really quick. 

The main objective here is to stack the 30 bullets to place the turret with 30% dmg and melt npcs at 22k/tick when going solo and over 27 when grouped. Once the turret is up the talent Tech Support will keep it up as for as long as you can defend. In resistance it's amazing how long it lasts. With the help of the turret you can hit npcs to reach 30 stacks before releasing seekers. With the right %haste combination your seekers cooldown should be ready by the time to hit 30 stacks. Rinse and repeat. Whenever I get to the next fight with 30 stacks I throw the seekers out and burn the closest npc down to re stack 30% dmg before placing the turret.

IT's a ton of damage... and I never need to run healing boxes. And its a lot of fun!

pd. I tried 4 firecrest 3 tactician and was fun too.un too.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    305,329
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    386,625
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    224,034
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,783
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    300,520
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    346,042
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    254,998
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the secondary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    20,887
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.70m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    169,950
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    228,517
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    111,382
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    46,489
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,380
The minimum amount of stamina this build will have
Max Stamina:    3,603
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,019
The minimum amount of electronics this build will have
Max Electronics:    8,812
The maximum amount of electronics this build will have when fully optimized
Skill Power:    305,469
Improves skills
Skill Haste:    37%
Improves the cooldowns of skills
Max Health:    218,281
The maximum amount of health this build will have when fully optimized
Max Toughness:    328,232
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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