Nomad PVP 1.8.3 (Squad)

    PvP

by anomalyx1 last updated Dec 12, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

556,941

Firearms  

  7755

Toughness

432,249

Stamina  

  5353

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

Savage Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Assault Rifle Damage  (12%)
 

1272

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This nomad is pretty solid for squad Dark Zone/Skirmish/Last Stand. Firearms focused with CHC/CHD on gear/gear mods/weapon mods and talents pulse. Vicious on AR for 10% CHC with Deadly and Unforgiving, The House with Deadly and Unforgiving for Extra CHD and Weapon Damage. You can change the the pulse for an Immunizer support station to help counter Preds but should change the adrenaline talent for precision to pulse enemies with a head shot.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    556,941
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    647,805
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    466,076
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    42%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,414
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,311
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    493,033
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    618,529
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    367,537
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,061
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,255
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    689,573
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    840,851
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    538,296
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9%
Critical hit chance with the sidearm
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    163,884
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    262,214
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,021
The minimum amount of firearms this build will have
Max Firearms:    7,755
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    287,455
The maximum amount of health this build will have when fully optimized
Max Toughness:    432,249
Toughness is a combination of max health and armor
Max Health on Kill:    25%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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