Firecrest Support PVE 1.8.3

    PvE

by anomalyx1 last updated Dec 8, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

415,997

Firearms  

  4958

Toughness

324,343

Stamina  

  2961

Skill Power

275,048

Electronics  

  8279

Gear

classified gear icon FireCrest Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon FireCrest Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon FireCrest Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
LMG Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon FireCrest Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Big Alejandro

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

This is a support built. It's not going to be tanky or provide DPS. This is for crowd control and keep enemies busy to give those in your team with DPS to do some damage. It's good to pair with a Reclaimer to keep you alive since you will be "squishy" and not able take a lot of damage. The MDR pairs well because of it's talent, Determined to bring back skills faster and talented to give a damage boost to your Turrent and Air Burst with every kill. Place the Turret strategically,  elevated and at chokes point where it can achieve maximum reach in all directions. Set the turret down, Spam Air burst and your Incendiary and Smoke grenades and get some kills to proc your weapon talents. Enjoy.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    415,997
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    554,000
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    277,993
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    47,905
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    99,164
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    323,698
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    424,432
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,965
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,500
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    26,596
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    194,054
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    259,579
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    128,529
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    25,923
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    53,401
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    4,587
The minimum amount of firearms this build will have
Max Firearms:    4,958
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,566
The minimum amount of electronics this build will have
Max Electronics:    8,279
The maximum amount of electronics this build will have when fully optimized
Skill Power:    275,048
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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