4pc DE 3pc HF

    PvE

by lunchclops last updated Dec 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

580,891

Firearms  

  8812

Toughness

347,539

Stamina  

  4031

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon DeadEYE Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon DeadEYE Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon DeadEYE Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  Paratrooper SVD

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  93R

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    580,891
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    849,474
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    312,307
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    142.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    73,449
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    199,782
Damage dealt per bullet with a headshot from the primary weapon
Range:    40.80m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    262,949
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    384,527
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    141,370
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    142.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    160,083
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    435,425
Damage dealt per bullet with a headshot from the secondary weapon
Range:    72.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    355,149
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    482,638
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    227,659
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    62%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,453
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,520
Damage dealt per bullet with a headshot from the sidearm
Range:    19.20m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,019
The minimum amount of firearms this build will have
Max Firearms:    8,812
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,744
The minimum amount of stamina this build will have
Max Stamina:    4,031
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    16%
Improves the cooldowns of skills
Max Health:    231,121
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,539
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment