3.Fuck the Meta: Lonestarshow

    PvP

by Uriath77 last updated Dec 29, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

524,305

Firearms  

  6154

Toughness

535,366

Stamina  

  7083

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
Shotgun Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Lone Star Knee Pads
Critical Hit Damage  (9%)
Burn Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Lone Star Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The Showstopper

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  Infantry MG5

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    524,305
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    644,529
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    404,081
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    59%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    98,669
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    163,790
Damage dealt per bullet with a headshot from the primary weapon
Range:    14.70m
Optimal range for the primary weapon
Reload Time:    2.20s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    426,984
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    545,566
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    308,403
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    127.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,688
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,816
Damage dealt per bullet with a headshot from the secondary weapon
Range:    31.50m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    852,741
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,068,019
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    637,463
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    194,348
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    334,279
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,656
The minimum amount of firearms this build will have
Max Firearms:    6,154
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,497
The minimum amount of stamina this build will have
Max Stamina:    7,083
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    356,030
The maximum amount of health this build will have when fully optimized
Max Toughness:    535,366
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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