AB+Nomad+Ninja

    PvE

by tom_ash last updated Jan 23, 2019    Patch v1.8

   

Votes: 0

   

Primary DPS

422,282

Firearms  

  6420

Toughness

500,576

Stamina  

  6423

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Alpha Bridge Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Alpha Bridge Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Enemy Armor Damage  (8%)
Critical Hit Chance  (6%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Health
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    422,282
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    525,724
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,841
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    21.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    72.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,094
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,914
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    421,317
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    524,758
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    317,875
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,094
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,914
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    229,600
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    306,162
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    153,038
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    30,289
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,396
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,881
The minimum amount of firearms this build will have
Max Firearms:    6,420
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,882
The minimum amount of stamina this build will have
Max Stamina:    6,423
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    332,894
The maximum amount of health this build will have when fully optimized
Max Toughness:    500,576
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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