STRIKER SOLO IN 1.8.3.-EZ IN DZ-9K

    PvP

by MIBEATTLE2 last updated Nov 19, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

372,837

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The Showstopper

Russian red dot sight
Accuracy  (18%)
Stability  (3%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

A STRIKER BUILD FOR LAST UPDATE 1.8.3 WITH HIGH EDR,USEFUL AGAINST PRED PLAYERS 100%.THE BEST BUILD FOR 1V1.

STEP 1; USING THE SHOWSTOPPER TO GET STOCK FROM PLAYERS AND KICK THEM TO ACTIVATE UR PREDATORY TALENT

U NEED ACCURACY-STABILITY- ON UR SHOTGUN TO GET STOCK EASIER.

SOLOIST MUNHUNT EZ IN DZ. TESTED THIS AND WAS GREAT IN PVP.DONT FORGET ABOUT ADRENALINE

UR DOUBLE BARREL IS GREAT FOR KICK PPL AND GET DETERMINE-PREDATORY -SUSTAINED-

U DONT NEED MORE HEALTH CUZ U ARE A TANK WITH HIGH EDR.MORE DMG IS BETTER. I WANNA CREAT ABOUT THIS BUILD  ON MY CHANNEL YOUTUBE NEXT WEEK.HOPFULY ENJOYED THAT.LEAVE A LIKE AND SUBSCRIBE ME.THANKS FOR SUPPORT.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    372,837
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    461,581
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    284,093
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    121.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,792
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    316,718
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    387,837
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    245,599
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the secondary weapon
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    64,205
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    102,728
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.70m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    519,868
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    636,604
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    403,131
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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