OWGKID's Hunter's Faith

    PvE

by OWGKID last updated Nov 22, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

293,529

Firearms  

  9080

Toughness

353,223

Stamina  

  4157

Skill Power

102,169

Electronics  

  2961

Gear

classified gear icon Hunter's Faith Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Hunter's Faith Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Hunter's Faith Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Hunter's Faith Gloves
Marksman Rifle Damage  (12%)
Critical Hit Damage  (17%)
Skill Haste  (9%)
 

1401

classified gear icon Hunter's Faith Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Hunter's Faith Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Covert SRS

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Quick release magazine
Reload Speed  (31%)
Magazine Size  (12.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Dumped everything to FA to take advantage of the damage bonus for every 3000 firearms offered by the set bonus. M700 with the "god roll" talents (Destructive/Balanced/Elevated) as primary. Using a mix of mods to enhance crit/HSD

Any weapon will do a secondary.I got a SRS with Disiplined, Destructive/Determiend. Perfect for getting your skills back and deal a lot of crit damage.

This build is great for teamwork during missions with long sight lines/elevated. The main problem for HF is sustain, but if you are careful, you can solo most activities in the game. Defilibrator for reviving teammates. Can be replaced with any other healing skill for soloing.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    293,529
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    435,734
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    151,325
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    100%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    162,634
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    504,979
Damage dealt per bullet with a headshot from the primary weapon
Range:    72.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    260,108
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    388,185
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    132,031
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    100%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    149,240
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    463,390
Damage dealt per bullet with a headshot from the secondary weapon
Range:    54.60m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    779,262
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    997,925
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    560,598
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    5%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    177,664
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    319,795
Damage dealt per bullet with a headshot from the sidearm
Range:    13.20m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    8,250
The minimum amount of firearms this build will have
Max Firearms:    9,080
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    102,169
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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