4p Sentry Marksman

    PvE

by Kiochy. last updated Apr 3, 2019    Patch v1.8

   

Votes: +2

   

Primary DPS

291,295

Firearms  

  8170

Toughness

356,118

Stamina  

  3899

Skill Power

84,960

Electronics  

  2832

Gear

Reckless Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Marksman Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1272

Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Sentry Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Devil

Russian red dot sight
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 

Off Hand Weapon  -  Rhino

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    291,295
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    441,366
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    141,224
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    164,969
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    526,250
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    1.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    755,635
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    1,134,599
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    376,670
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    86,754
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    265,901
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    349,881
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    474,033
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    225,730
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    41,921
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    88,035
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    7,220
The minimum amount of firearms this build will have
Max Firearms:    8,170
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    260,509
The maximum amount of health this build will have when fully optimized
Max Toughness:    356,118
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (3)
  • Hi, got back into the game last month (hence my comment at that moment :P) I still use striker and ninjabike, as that allows me to get the stability boost from striker while keeping the reckless chest piece. so I trade the backpack talent slot for 20% stab, which comes usefull for devil. I guess this choice really depends on your prefered amout of stab/accuracy.

  • 4th piece is a Striker , ninja bikes allows me to get striker's 2p & sentry 4p bonus while keeping Reckless. Made this build a while ago, so I don't know if these choices were the best/most relevant :s .

  • Late to the party, but why ninjabike if you are using 4 pieces of sentry?

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