D3-FNC

    PvP

by AnotherMicky last updated Nov 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

402,990

Firearms  

  4029

Toughness

606,153

Stamina  

  9208

Skill Power

122,178

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Exotic Damage Resilience  (2%)
QUANTITY - 2
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  M1911

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 

Skills

Talents

Build Guide

The d3 build I use in pvp.

I have decided to go with CHC and EDR instead of skill haste as I think the build still can crit hard and kill players. If you opt for skill haste, the shield can be back in about 20 seconds (around 30 at the moment), but still is too long to survive. If my shield is down and I am on my on, it's either try to run or back to the check point for me. 30% EDR on top of 600k toughness and 2.3 mil shield, give a much needed tankiness and survivability against nades (players spam them all the time against d3 as you really immobile), stickies (that are becoming more frequent) and of course pesky preds.

The two weapons are obvious. The first house with vicious/deadly to increase the CHC/CHD. When I am getting to low health, I try to run, and change the gun to unforgiving for increased damage in the last segment of health. The side arm is not important, the only thing is predatory to finish downed player for the health regen (I still need to get used to doing this :D).

Skills. It doesn't matter what shield is deployed as you always have the master shield. The second skill is optional. I prefer booster shot that works great after using a medkit at low health to increase the damage resilience.

Talents. The obvious ones are combat medic (d3 is for group play imo, and combat medic is absolutely vital), critical save (it works amazing when you proc it and then use booster shot) and adrenaline (to get rid of bleed). I usually run precision to increase the damage and reach max chc, it happens a lot as it's easier to headshot when using d3. Alternatively, on the move is a life saviour (it procs against players/npcs/skills deployed), if it gets tough, just focus on the nearest skill deployed to proc it and then use a medkit (to get on the move and critical save).

All in all is a great build to run in the dz, especially for someone with a potato aim like me. However, situational awareness and the ability to time the medkits right is vital. I don't think there's a build that can win 1v1 if two players have same skill level. Even, when surrounded, 1v2 or 1v3 I can still get at least one of the opponents.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    402,990
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    465,655
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    340,324
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    42.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,115
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    26,699
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    401,869
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    475,620
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    328,119
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    32%
Critical hit chance with the secondary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,115
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,726
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    180,616
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    241,445
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    119,787
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    24,065
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    49,574
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    122,178
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    403,105
The maximum amount of health this build will have when fully optimized
Max Toughness:    606,153
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • The d3 build I use in pvp. I have decided to go with CHC and EDR instead of skill haste as I think the build still can crit hard and kill players. If you opt for skill haste, the shield can be back in about 20 seconds (around 30 at the moment), but still is too long to survive. If my shield is down and I am on my on, it's either try to run or back to the check point for me. 30% EDR on top of 600k toughness and 2.3 mil shield, give a much needed tankiness and survivability against nades (players spam them all the time against d3 as you really immobile), stickies (that are becoming more frequent) and of course pesky preds. The two weapons are obvious. The first house with vicious/deadly to increase the CHC/CHD. When I am getting to low health, I try to run, and change the gun to unforgiving for increased damage in the last segment of health. The side arm is not important, the only thing is predatory to finish downed player for the health regen (I still need to get used to doing this :D). Skills. It doesn't matter what shield is deployed as you always have the master shield. The second skill is optional. I prefer booster shot that works great after using a medkit at low health to increase the damage resilience. Talents. The obvious ones are combat medic (d3 is for group play imo, and combat medic is absolutely vital), critical save (it works amazing when you proc it and then use booster shot) and adrenaline (to get rid of bleed). I usually run precision to increase the damage and reach max chc, it happens a lot as it's easier to headshot when using d3. Alternatively, on the move is a life saviour (it procs against players/npcs/skills deployed), if it gets tough, just focus on the nearest skill deployed to proc it and then use a medkit (to get on the move and critical save). All in all is a great build to run in the dz, especially for someone with a potato aim like me. However, situational awareness and the ability to time the medkits right is vital. I don't think there's a build that can win 1v1 if two players have same skill level. Even, when surrounded, 1v2 or 1v3 I can still get at least one of the opponents.

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