Ideal ELE rolls

    PvE

by Azariel_ last updated Feb 22, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

293,625

Firearms  

  2832

Toughness

293,451

Stamina  

  2832

Skill Power

321,768

Electronics  

  9502

Gear

Tactician Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Tactician Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

Final Measure Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Health on Kill  (5%)
 

1272

FireCrest Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

FireCrest Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
First Aid Ally Heal
QUANTITY - 1
  
 
Performance Mod
Seeker Mine Explosion Range
QUANTITY - 1
  
 
Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 1
  
 
Performance Mod
Turret Damage
QUANTITY - 1
  
 

Primary Weapon  -  ACR

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

All electronics builds, shoot for 50% haste, 300k skill power. Typically this means 3k/3k/9k for primary stats

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    293,625
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    391,174
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    196,077
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,776
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,473
Damage dealt per bullet with a headshot from the primary weapon
Range:    27.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    315,770
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    420,675
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    210,865
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,169
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,263
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    168,094
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    226,323
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    109,865
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,671
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    44,642
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,359
The minimum amount of electronics this build will have
Max Electronics:    9,502
The maximum amount of electronics this build will have when fully optimized
Skill Power:    321,768
Improves skills
Skill Haste:    55%
Improves the cooldowns of skills
Max Health:    195,151
The maximum amount of health this build will have when fully optimized
Max Toughness:    293,451
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
Leave a comment