Alpha Ninjabike

    PvE

by Azariel_ last updated Feb 23, 2018    Patch v1.8

   

Votes: +14

   

Primary DPS

429,688

Firearms  

  6461

Toughness

463,811

Stamina  

  5608

Skill Power

84,960

Electronics  

  2832

Gear

Alpha Bridge Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Alpha Bridge Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Alpha Bridge Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1272

Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

D3-FNC Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    429,688
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,603
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,774
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,154
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,558
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    429,688
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,603
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,774
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,154
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,558
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    235,611
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    317,228
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    153,994
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    30,375
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,573
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,765
The minimum amount of firearms this build will have
Max Firearms:    6,461
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,038
The minimum amount of stamina this build will have
Max Stamina:    5,608
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    308,444
The maximum amount of health this build will have when fully optimized
Max Toughness:    463,811
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (5)
  • Very Nice, I tried one like this (diff pieces of alpha) and it is very very fun.

  • No, the same talent on multiple weapons does not stack when using AlphaBridge. The use of it in this build is to have Destructive, Commanding, Determined, and Ferocious active no matter which weapon you're currently using.

  • Do similar weapon talents stack if you have them on both AR ? I see that you have destructive on both rifles, is it beneficial or redundant? Thanks, I’m impatient to try this build :)

  • Oh, and for your pistol look to reroll off expert. Coolheaded + determined to reduce cooldowns in case you need to try and rebuid sig at the end of a wave.

  • As an FYI, the pulse provided by Smart Cover: Concealer doesn't provide any damage benefit as normal pulses do, it simply 'marks' the targets with a pulse. To increase damage further with the build you could use Precision talent and any other Smart Cover mod (basic might actually be best since it has the 30s duration and best stats otherwise). As for weapons, I use determined/commanding as free. Then one gun with predatory/damage (responsive or destructive) and the other destructive and vicious/responsive/ferocious. With reload hand stock + holster you only really need one gun for damage, the other is essentially just to proc predatory in wave 8/9/10 or anytime you take too much damage (like trying to shoot things with Thunder wailing on you).

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