Hayden build

    PvE

by Handsnatcher1 last updated Oct 31, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

378,133

Firearms  

  6033

Toughness

386,715

Stamina  

  3899

Skill Power

179,332

Electronics  

  4433

Gear

Forceful Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Tactician Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1272

Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

Tactician Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Critical Hit Damage  (17%)
 

1272

Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Damage to Elites  (16%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Smart Cover Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  The Showstopper

Reflex sight - Tan
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  MDR Battle Rifle

Improved iron sights
Stability  (14%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Heavy firing spring
Rate of Fire  (12.6%)
Reload Speed  (5%)
Magazine Size  (12.5%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

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Detailed Stat Calculations

Average Weapon Damage Per Magazine:    378,133
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    476,643
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    279,624
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    74,110
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    127,470
Damage dealt per bullet with a headshot from the primary weapon
Range:    15.40m
Optimal range for the primary weapon
Reload Time:    2.20s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    424,070
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,470
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    290,671
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    46,320
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    90,324
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    583,901
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    718,647
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    449,154
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    145,975
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    233,560
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,039
The minimum amount of electronics this build will have
Max Electronics:    4,433
The maximum amount of electronics this build will have when fully optimized
Skill Power:    179,332
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    257,174
The maximum amount of health this build will have when fully optimized
Max Toughness:    386,715
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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