D3-FNC 9001 Stamina

    PvE

by L3Raf last updated Oct 28, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

336,052

Firearms  

  4157

Toughness

593,349

Stamina  

  8813

Skill Power

98,860

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Health on Kill  (5%)
 

1401

classified gear icon D3-FNC Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage
QUANTITY - 1
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 1
  
 
Performance Mod
Riotshield Health
QUANTITY - 1
  
 

Primary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  MDR Battle Rifle

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Officer's M9 A1

Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Video

Build Guide

Followed the Yodashi advise to increase >9000. Still needs to be optimised:

4132 - Stamina 9001 - 2915

(ProbaCrit) CritHitChance 43,5% (aiming at 50%)

(DegatCrit) CritHitDamage 62%

HeadShot 50%

Damages to elites: 25%

(Sante sur Eli) Health on Kill: 10%

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    336,052
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    389,721
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    282,383
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    38%
Critical hit chance with the primary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,443
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    23,165
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    418,041
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    540,237
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    295,844
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    24%
Critical hit chance with the secondary weapon
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    44,945
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    87,642
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    173,231
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    228,793
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    117,669
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the sidearm
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,051
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,102
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,022
The minimum amount of stamina this build will have
Max Stamina:    8,813
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    98,860
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    394,590
The maximum amount of health this build will have when fully optimized
Max Toughness:    593,349
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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