D3-FNC | Potato style! (Defence)

    PvE

by Radiant Potato last updated Jan 18, 2019    Patch v1.8

   

Votes: +1

   

Primary DPS

389,025

Firearms  

  4157

Toughness

615,424

Stamina  

  9080

Skill Power

122,178

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  MP-5 ST

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Osprey .45 suppressor
Accuracy  (18%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

You're the backbone of the team, taking all the aggro with your shield unsuppressed weapons! Using the determined on the MP5-ST will give make sure that Revlink is up when you need it.The 120k skill power gives your shield an optimal amount of HP for D3 builds, getting more skillpower will result in less HP per Skillpower points, so it's best to focus around 120k.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    389,025
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    463,561
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,490
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    44%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    337,190
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    413,521
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    260,858
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,663
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,331
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.80m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    218,920
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    294,018
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    143,821
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    13,863
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,558
Damage dealt per bullet with a headshot from the sidearm
Range:    17.60m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    122,178
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    409,270
The maximum amount of health this build will have when fully optimized
Max Toughness:    615,424
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (2)
  • You can use another weapon than an SMG, it's true you will be using one more than the other, But you can switch the 2 guns with your shield equipped by sprinting and switching guns in fast succession, this will make sure you don't take to much damage and might give you enough bullets to kill something. I also use 2 SMGs to have access to more than 3 skills on a gun, which can be helpful. My House is more Solo minded, whilst my MP5-ST is good for Squad runs.

  • Before I took a break from this game (just came back) I was using a build with D3-FNC and the House, but instead of a second SMG I was using the Urban MDR for when I was in cover. Was just wondering, what's the benefit of filling the secondary slot with another SMG if it shares an ammunition stockpile with the House?

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