Damage Tactitian

    PvE

by b1g7hund3r last updated Feb 21, 2018    Patch v1.8

   

Votes: +2

   

Primary DPS

313,939

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

379,844

Electronics  

  10018

Gear

Barret's bulletproof vest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1272

Inventive Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Tactician Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
All Resistance  (2%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 2
  
 
Performance Mod
Turret Health
QUANTITY - 1
  
 
Performance Mod
Turret Duration
QUANTITY - 1
  
 

Primary Weapon  -  Lightweight M4

ACOG scope (4x)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Officer's M9 A1

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

As I have it, this build is not fully optimized. For primary, I also use Urban MDR with Competent and Intense when the mission requires a little range. 

I am doing about 1.4 million damage with BFB. And with Barrett's damage buff activated extra skill power from inventive Tac Stack (30) Talented weapon talents, I do more than 2.7 million damage with BFB. 

This build is a little squishy. So stay back, use your turrets for the tac stacks. If playing underground, Showstopper gets you those stacks in 4-6 shots depending on the range. I have 14% HoK overall, that keeps me alive. 

What I would change - Rolled about 120 LWM4 and this was the best I got. I would switch to Competent / Talented / Determined or Competent / Talented / Predatory if I had those. Ideal situation would be if I had both. There may be some room for changing some of the major / minor attributes in gear to get more out of this build. 

If there are any suggestions, please let me know. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    313,939
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    413,692
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    214,186
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the primary weapon
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,702
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    285,450
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    355,987
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    214,913
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    1%
Critical hit chance with the secondary weapon
Critical Hit Damage:    54.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    96,098
Damage dealt per bullet with a headshot from the secondary weapon
Range:    15.40m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    153,528
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    203,625
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    103,431
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    34%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    14,473
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    28,945
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,999
The minimum amount of electronics this build will have
Max Electronics:    10,018
The maximum amount of electronics this build will have when fully optimized
Skill Power:    379,844
Improves skills
Skill Haste:    37%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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