My everything Nomad build

    PvP

by Y0EY last updated Feb 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

426,523

Firearms  

  5896

Toughness

469,367

Stamina  

  5620

Skill Power

128,850

Electronics  

  4295

Gear

classified gear icon Nomad Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

Tenacious Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1272

Savage Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1272

classified gear icon Nomad Knee Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 
Performance Mod
Support Station Range
QUANTITY - 1
  
 
Performance Mod
Support Station Lifetime
QUANTITY - 1
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 

Primary Weapon  -  ACR

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  Navy MP-5 N

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Tactical M1911

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    426,523
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    551,657
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    301,390
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    65%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,237
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,373
Damage dealt per bullet with a headshot from the primary weapon
Range:    27.00m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    405,452
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    482,828
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    328,076
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the secondary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,984
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,813
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.10s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    222,177
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    292,445
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    151,910
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the sidearm
Critical Hit Damage:    54%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,799
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    57,266
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    5,336
The minimum amount of firearms this build will have
Max Firearms:    5,896
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,200
The minimum amount of stamina this build will have
Max Stamina:    5,620
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,971
The minimum amount of electronics this build will have
Max Electronics:    4,295
The maximum amount of electronics this build will have when fully optimized
Skill Power:    128,850
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    312,139
The maximum amount of health this build will have when fully optimized
Max Toughness:    469,367
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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