StrikerElite

    PvE

by Cohiba last updated Feb 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

270,780

Firearms  

  4966

Toughness

447,386

Stamina  

  4966

Skill Power

116,970

Electronics  

  3899

Gear

Striker Chest
Health on Kill  (5%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Striker Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1272

Striker Gloves
Critical Hit Chance  (6%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1272

D3-FNC Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1272

D3-FNC Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Mod
Damage To Elites  (4%)
QUANTITY - 4
  

214

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Enhanced AUG A3P

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Muzzle brake
Stability  (14%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  SOCOM Mk20 SSR

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Muzzle brake
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Rhino

Skills

Talents

Build Guide

Built to damage elites.  Stacks Armor Damage and Elite Damage.  And lots of stability.  Fires the Socom like a Scout Rifle.  What it lacks in raw weapon dps is made up by the stacking striker set and stability to avoid the punishing debuff of missing shots.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    270,780
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    317,793
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    223,767
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,860
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,290
Damage dealt per bullet with a headshot from the primary weapon
Range:    24.30m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    457,898
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    672,944
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    242,851
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    55,249
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    156,908
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    265,484
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    359,342
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    171,626
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    40%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    31,126
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    65,988
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    4,492
The minimum amount of firearms this build will have
Max Firearms:    4,966
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,583
The minimum amount of electronics this build will have
Max Electronics:    3,899
The maximum amount of electronics this build will have when fully optimized
Skill Power:    116,970
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    297,521
The maximum amount of health this build will have when fully optimized
Max Toughness:    447,386
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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