Lonestar Commanding TACT Showstopper luls

    PvE

by Venom last updated Feb 21, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

517,334

Firearms  

  7191

Toughness

353,223

Stamina  

  4157

Skill Power

150,889

Electronics  

  4585

Gear

classified gear icon Lone Star Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
Enemy Armor Damage  (8%)
Shotgun Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Lone Star Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Lone Star Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 3
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  The Showstopper

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Idea is to have ~100% up time on tac link with 2 commanding weapons and to fire those weapons as long as possible. Smart cover to mitigate damage and provide extra damage through pulse - steady hands to allow extra stability because tac link /w berserker & showstopper will be fun, but so crazy unstable! 

Built with solo play in mind, will be enhanced incredibly through having a healer in the team.

Ele specced enough just to unlock commanding and some added to stam for surivability. Rest into FA

Theory build - yet to test.

Most importantly, this build is for FUN.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    517,334
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    634,635
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    400,034
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    105,896
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    169,434
Damage dealt per bullet with a headshot from the primary weapon
Range:    14.00m
Optimal range for the primary weapon
Reload Time:    2.20s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    529,064
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    658,095
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    400,034
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    105,896
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    175,788
Damage dealt per bullet with a headshot from the secondary weapon
Range:    14.00m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    834,337
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    1,026,876
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    641,798
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    208,584
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    333,735
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,587
The minimum amount of firearms this build will have
Max Firearms:    7,191
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,267
The minimum amount of electronics this build will have
Max Electronics:    4,585
The maximum amount of electronics this build will have when fully optimized
Skill Power:    150,889
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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