strik-pred 1.8

    PvP

by Koondawg1 last updated Oct 16, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

658,189

Firearms  

  8546

Toughness

427,458

Stamina  

  4691

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Damage  (17%)
SMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Burn Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 3
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

built this way for skirmish and last stand. powerful and versatile. gear mod placement is as follows, 2- firearms 1%chc  on vest, 2- stamina 1%chc, 1 on the knee-pads and one on the backpack along with 3 first aid self heals one on the knee-pads and 2 on the backpack and finally on the holster i put a support station healing speed. hope everyone enjoys.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    658,189
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    766,872
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    549,506
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    44.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    127.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    25,221
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,858
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.66s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    658,092
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    766,775
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    549,410
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    53%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    25,221
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    40,858
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    740,869
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    899,740
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    581,998
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    172,110
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    275,377
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.64s
Reload time for the sidearm
Min Firearms:    7,794
The minimum amount of firearms this build will have
Max Firearms:    8,546
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,359
The minimum amount of stamina this build will have
Max Stamina:    4,691
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    284,269
The maximum amount of health this build will have when fully optimized
Max Toughness:    427,458
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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