The full rambo (lexington powerfarm build)

    PvE

by Aeonera last updated Feb 8, 2018    Patch v1.8

   

Votes: +4

   

Primary DPS

337,791

Firearms  

  6034

Toughness

497,533

Stamina  

  4966

Skill Power

124,980

Electronics  

  4166

Gear

Alpha Bridge Chest
Health on Kill  (5%)
Health  (16674)
Increased Kill XP  (28%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Alpha Bridge Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1272

Nomad Gloves
LMG Damage  (12%)
Health on Kill  (5%)
Skill Haste  (9%)
 

1272

Accomplished Knee Pads
Health  (16674)
Increased Kill XP  (56%)
Damage to Elites  (16%)
Bleed Resistance  (33%)

1272

Alpha Bridge Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  M249 B

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MG5

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Officer's M9 A1

Compensator
Stability  (14%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

The Full Rambo: A Lexington solo powerfarm build for REAL MEN. None of this pansy hiding behind cover throwing out skills too afraid to pop your head up. Get out there and FACETANK EVERYTHING while SHOOTING IT BACK, cos the only reason you'll die is cos YOU'RE NOT KILLING SHIT FAST ENOUGH.The build is built around using the most of tac link by never ducking behind cover and never needing to reload. you pop sig, you flashbang some people, you shoot things till there's nothing left, then sig runs out and you can reload while running to the next place.

what i found to be optimal skill/sig usage:

  • flashbang and tac link on the enemies outside the center.
  • flashbang some of the starting wave of enemies in the first room, then flashbang the two shotgunners and use tac link for the next two waves.roof can be somewhat inconsistent. running straight to the left towards ramos and popping tac link to clear initial wave was most consistent.
  • Use tac link again to clear elevator room wave.clear initial enemies in basement without tac link, then use tac link for the next two waves, flashbanging them as they come out the doors.
  • place a flashbang so it will hit both heavies, then move up the left side of the room before detonating it, without using tac link kill the right heavy with your m249 as it is more stable, then the left heavy with your mg5.
  • stand directly across from the big double doors the next wave spawns out of, place down a flashbang, pop tac link and gun em all down as they come out. For some reason staying there does strange things to the ai and they will repeatedly run back to that area and then away again if you stay there, so you don't really need to leave unless one aggros onto the JTF.

This is the base form of the build. it works fine in this configuration but you could also upgrade to classifieds and/or switch out the 4 Alphabridge for 4 lonestar and switch to two skilled/determined/commanding MG5's (would require switching to at least 1 EC major and 3 mods holster with classified gear, but that's not a big issue)

honestly works kinda fine in group PvE provided you can coordinate so you get enough last hits to refresh sig often. Is also great for farming DZ4-6 and especially getting supply drops as long as you can dodge rogues, just swap the knees out for your choice of shortbows or tacticians and/or swapping out increased xp gain items for ones with DtE.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    337,791
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    474,403
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    201,179
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,173
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    52,549
Damage dealt per bullet with a headshot from the primary weapon
Range:    35.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    382,615
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    526,798
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    238,433
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,066
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    40,107
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    206,077
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    277,463
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    134,691
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,455
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    40,078
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,404
The minimum amount of firearms this build will have
Max Firearms:    6,034
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,811
The minimum amount of electronics this build will have
Max Electronics:    4,166
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,980
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    330,870
The maximum amount of health this build will have when fully optimized
Max Toughness:    497,533
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (1)
  • This build is precisely why we need to be able to type our own names in for loadouts.

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