Offensive Firecrest

    PvP

by okhuskerfan last updated Oct 10, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

414,432

Firearms  

  6549

Toughness

324,343

Stamina  

  2961

Skill Power

220,139

Electronics  

  6559

Gear

classified gear icon FireCrest Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon FireCrest Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon FireCrest Mask
Skill Power  (10030)
Disorient Resistance  (17%)
 
 

1401

Savage Gloves
Skill Haste  (9%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1272

classified gear icon FireCrest Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon FireCrest Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MDR Battle Rifle

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build is a quasi Offensive and crowd control build. Even with the use of Adrenaline now, you can still be more helpful than just providing a turret within a battle. This build primarily works best in skirmish as opposed to the DZ, although works well there too but there are just better options. The build inherently is a bit squishy so I wouldn't recommend facetanking, but if you need to, it can hold it's own as long as there is some sort of turret or seeker flame damage being applied. I normally use the MDR at range instead of the LWM4, but either should work fine. Works well especially in tight areas where there is a lot going on. As soon as a skill comes back, use it. Buffs damage and offers solid crowd control. You won't get the most kills in a match, maybe not even middle of the team, but they don't count the stats for just being a force to deal with along with a few other DPS players.

I personally like seekers, but you could use a First Aid or another skill of your choosing. There is nothing better than just flame everywhere though. 

Still playing around with the build to get the perfect stat combo, but skill haste is very important on this build.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    414,432
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    514,338
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,525
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    116.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,373
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,653
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    479,477
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    617,044
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    341,911
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    116.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    53,785
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    104,882
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    605,366
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    745,066
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    465,666
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    151,342
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    242,147
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,952
The minimum amount of electronics this build will have
Max Electronics:    6,559
The maximum amount of electronics this build will have when fully optimized
Skill Power:    220,139
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment