10k Powerhouse Reclaimer (1.8.3)

    PvE

by Jaydee last updated Oct 3, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

321,779

Firearms  

  2961

Toughness

349,416

Stamina  

  2961

Skill Power

338,319

Electronics  

  10276

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Reclaimer Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Reclaimer Knee Pads
Health  (16674)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  Custom M44

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Description: This is a 10k Powerhouse Reclaimer build for those who work in teams who prioritize healing, more than anything else. Dumping everything to Electronics, you will get the most powerful heals in the game that will sustain your team in almost any situation.

Please be wary that this build assumes that your teammates can dish out great damage. As it's a 2.9/2.9/10.2 build, your damage is mainly supportive. You compensate the loss in damage through persistent strong heals and frequent links. If you want slightly flexible build, you can use a 4.1/4.1/7.8 build instead. The difference is only the trade-off between unlocking desired talents or getting the most skill power. BUT, in my testing, unlocking damage-oriented talents can only go so far. So you're better off making sure your team is alive always.

You also have to be really cautious and aware of how the AI works in the Division, especially in Legendaries. This build is literally a glass healer.

Gear: The stats I included in this build are self-explanatory. Ideally, you'd want Disrupt Resistance for the backpack, but you can go for Ammo Capacity (for Resistance specifically). For the mods, you don't need all Skill Haste mods since you only need 35% (34% in build) Skill Haste, which will be added by the Support Station another 15%, which equates to 49% Skill Haste (1% near cap). Thus, you dump 2 mods into Skill Power instead.

I prefer Support Station Healing Range (7.5% x 4 = 30% Support Station Range) because I usually do Legendaries or Resistance, where your team usually hangs out in a single spot. I've seen other builds dump into Healing Speed, but I honestly prefer my team being able to move more freely.

I also did not put First Aid Ally Heal neither, because with such a high Skill Power, your heals are pretty much insane at this point.

Primary Weapon: I really love the LWM4 as always. The most important thing here is you must have Determined on the free talent, so your Link has faster cooldown on-top of your already fast Skill Haste. I run Talented so that the heals are boosted, Competent for additional damage as you spam First Aid onto your friends. Your gun mods are dumped mostly into Headshot Damage, as it's the most consistent damage you can have as long as you can hit headshots.

Secondary Weapon: As for your secondary, I use a Custom M44 with a Coolheaded free talent. Any sniper will do as long as your free talent is Coolheaded. This is your main way of rushing your link cooldown. At approximately less than 20 headshots, your link is going to be ready again.

I promise you, your teammates will love you. Even at your low damage, scoring headshots at standing NPC's while safely tucked in a godly support station, you'll be spamming links in no time. If you don't have this, you're pretty much handicapped in terms of constant usage of links.

Skills: Always use Life Support as it has the most heal per second. As for me, I use Defibrillator as my main fast revive skill. You can use Pulse for additional damage. As for talents, I use Combat Medic (40% heal to teammates in 20m), Triage (Heal an ally to reduce cooldown by 15%), Battle Buddy (Revive and get 30% damage resist for both of you), and Tech Support (Extend skill duration by 10% every kill).

Of course, finally, I use Tactical Link in most situations. It depends on the situation really. If your team is dumb as rocks, use Recovery Link. If you need to skip some parts of Legendaries, use Survivor Link. Tactical Link is most useful when you have a teammate who has a Sticky Flashbang because your team can shoot a cluster of enemies all at once (usually focusing the medics first).

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    321,779
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    434,187
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    209,371
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,542
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    162,071
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    243,510
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    80,632
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    92,101
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    284,593
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    188,388
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    252,088
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    124,689
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,500
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,749
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,319
The minimum amount of electronics this build will have
Max Electronics:    10,276
The maximum amount of electronics this build will have when fully optimized
Skill Power:    338,319
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    232,369
The maximum amount of health this build will have when fully optimized
Max Toughness:    349,416
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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