Tac Healer(Skirmish)

    PvP

by Venom last updated Feb 20, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

325,507

Firearms  

  2832

Toughness

330,568

Stamina  

  3099

Skill Power

345,134

Electronics  

  9235

Gear

Tactician Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Tactician Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1272

Tactician Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Tactician Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
 

1272

Tactician Knee Pads
Skill Power  (13339)
Disrupt Resistance  (33%)
Bleed Resistance  (33%)
Shock Resistance  (33%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Warlord

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Station mods for that better heal. Looking at around 20k if the support station is the 60 stacks and 57.5 chc/chd if the pulse is the 60 stack skill.

Warlord because why the hell not.

This is non classified, due to skirmish's normalization of stats - showing a relatively accurate picture for skirmish.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    325,507
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    417,233
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    233,780
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,169
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    28,367
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    310,658
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    398,200
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    223,116
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,510
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,353
Damage dealt per bullet with a headshot from the secondary weapon
Range:    26.00m
Optimal range for the secondary weapon
Reload Time:    2.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    450,739
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    554,756
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    346,722
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    112,685
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    180,296
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,902
The minimum amount of stamina this build will have
Max Stamina:    3,099
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,131
The minimum amount of electronics this build will have
Max Electronics:    9,235
The maximum amount of electronics this build will have when fully optimized
Skill Power:    345,134
Improves skills
Skill Haste:    55%
Improves the cooldowns of skills
Max Health:    219,835
The maximum amount of health this build will have when fully optimized
Max Toughness:    330,568
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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