10k LaserBleed

    PvP

by Primitivc last updated Oct 1, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

615,297

Firearms  

  10147

Toughness

324,343

Stamina  

  2961

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Hunter's Faith Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
High velocity magazine
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

[ps4 buld]

Use Tactical Advance, then just burst people from 50 m away.. It's a troll build that works... of course you will fold when gang banged by a group of predators (even 10k stamina can't help that 4v1 situation)... but even if they get too close, your secondary will often give you the upper hand 1v1 if you are in cover.  Nomad's can be annoying and a gamble upclose, play this build as any other glasscannon build (deadeye, 10k lonestar, keep your distance and burst the house down)

Variations:

  • You can switch out pulse for smart cover if you feel you need extra stability.
  • You can switch out hunters faith for nomad if you need the extra sustain... then also roll EDR off chestpiece for HoK..

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    615,297
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    770,167
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    460,427
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    27,225
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    50,911
Damage dealt per bullet with a headshot from the primary weapon
Range:    41.86m
Optimal range for the primary weapon
Reload Time:    2.25s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    697,583
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    862,210
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    532,956
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    35.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    27,225
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    50,911
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.25s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    799,475
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    973,715
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    625,234
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    188,761
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    302,017
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.72s
Reload time for the sidearm
Min Firearms:    9,159
The minimum amount of firearms this build will have
Max Firearms:    10,147
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    215,695
The maximum amount of health this build will have when fully optimized
Max Toughness:    324,343
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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